/*
 * ShaderFactory.h
 *
 *  Created on: 08/12/2013
 *      Author: ezequiel
 */

#ifndef SHADERFACTORY_H_
#define SHADERFACTORY_H_
#include <GL/glew.h>
#include <GL/freeglut.h>
#include <glm/glm.hpp>
#include <vector>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtx/transform2.hpp>
#include <glm/gtx/projection.hpp>
#include <iostream>
#include <fstream>
#include <string.h>
#include <SOIL/SOIL.h>


class ShaderFactory {
public:
	ShaderFactory();
	virtual ~ShaderFactory();
	int crearShader(const char* rutaV, const char* rutaF);
};

#endif /* SHADERFACTORY_H_ */
